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Type: Posts; User: core

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  1. Replies
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    Re: Trasparency without blending and alpha

    Set the depth test function to GL_LESS (default):
    glDepthFunc(GL_LESS);

    Enable depth test:
    glEnable(GL_DEPTH_TEST);

    and, at every frame, remember to clear the depth buffer (and, if it's your...
  2. Replies
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    7,721

    Re: Trasparency without blending and alpha

    This seems to be a depth test issue.
    Have you enabled it?
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    5,362

    Re: Puzzling question about glBindTexture

    The semantic for glBindTexture(target, 0) is the same in OpenGL: it will bind the default texture object (and DOES NOT deactivate texture mapping). :)

    Marco.
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    Re: Latest options for an opengl es driver ?

    Just for fun, in the code of the spinning cube:



    Marco.
  5. Re: What does it mean when hardware supports OpenGL es??

    As for home pc, the manufacturer must ship its hardware toghether with "drivers".
    In substance, e.g. for Imageon 2300, ATI must provide all software development components (dll, header files,...
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    Re: OGL|ES glFrustum typo in spec

    Yes, you're right ;)
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