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Type: Posts; User: DaveR

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    Re: Need help with Vincent

    Try this.

    [ February 04, 2005: Message edited by: DaveR ]
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    Re: nVidia SDK - Curious choices

    Yes, it has an XScale lib, and a fixed point lib... but just how are you going to use these to build an exe that runs on an XScale uP? There is no emulator support - the only dev environment is the...
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    nVidia SDK - Curious choices

    So I've just downloaded, installed and played with the new nVidia Handheld SDK, and I'm forced to ask... what's the point?

    The big feature seems to be an AppWizard for Visual Studio.NET 2003, that...
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    Re: How to make textures mapping to sphere..

    Check the Vincent source files. There's an 'ugshape.c' file that contains implementations of several simple objects.
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    Re: Contest is Open source?

    I wouldn't hazard an opinion on the 'more skilled' bit, but I know I would enter if it weren't open source. As it is, I won't. I can't/won't take the time to develop something completely different...
  6. Re: Survey question regarding OpenGL ES 2.0 API and fixed fu

    I'm with you on eliminating the fixed point math. The fixed function pipeline issue is a bit more complex.

    Desktop GPU's supporting programmability have been in production for quite a few years...
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    Re: Is gluLookAt available on OpenGL ES?

    There's an implementation of it in Vincent's ug files; there's also the Mesa implementation.




    [ September 04, 2004: Message edited by: DaveR ]
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    Re: Vincent Benchmarks

    :)

    I'll take care of it.
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    Re: Vincent Benchmarks

    Hi, guys.

    I also had noticed a slow-down of late, and I believe I've found at least part of the problem.

    I'd noticed that Vincent was creating 'dumpn.txt' files even in release builds. Didn't...
  10. Thread: OpenGL|ES Logos?

    by DaveR
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    Re: OpenGL|ES Logos?

    Yes, the fix worked. I was just writing an email to thanks you (and ask another little question).

    Re Vincent not being compliant (yet) - hey, no pressure.

    :D
  11. Thread: OpenGL|ES Logos?

    by DaveR
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    Re: OpenGL|ES Logos?

    I don't want to use the logo in the software itself or in the packaging; just on the site.

    Perhaps I've misunderstood. To quote this site's OpenGL specs page, 'Implementers may create and deliver...
  12. Thread: OpenGL|ES Logos?

    by DaveR
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    OpenGL|ES Logos?

    Where does one acquire the OpenGL|ES logo? I intend to use it as an implementer (no license fee), but can't find a download site. (Sure, I could just download the .png file from one of this site's...
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