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Type: Posts; User: d1mbu1b

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    Re: OpenCL on combined CPU/FPGA systems?

    Just wanted to bring this back up top.
    This seems like the next logical step for OpenCL.

    Seems that a company like Imagine (powerVR) would develop there IP using FPGA (guess).
    Seems like those...
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    OpenCL memory model

    OpenCL describes a "relaxed" memory model.
    Where can I find more information on this?

    Specifically, what is the expected architecture between the host and the device?
    Is it anticipated to be a...
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    Re: OpenCL code samples

    Thank you for the link to the guide.

    I wonder if cuFunction and hFunction are supposed to be the same variable on pages 4 and 5.
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    Re: libgles_cm display resolution?

    Thank you so much, your description was spot on.
    To override this backward compatible emulation layer,
    the solution is to create a *.rc file containing the line:

    HI_RES_AWARE CEUX {1}
    I...
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    libgles_cm display resolution?

    I am compiling the typhoon labs examples for wince iPAQ 210.
    I am using the vincent libraries libgles_cm.lib/dll 1.0.0
    The iPAQ 210 has a 480x640 display.
    The resolution of the openGL-ES window...
  6. Thread: Vertex limits?

    by d1mbu1b
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    5,875

    Re: Vertex limits?

    glGetError yields GL_NO_ERROR
    and once the limit is reached each subsequent (and "successful') call to glDrawArrays takes over one whole second.

    I have been able to excercise the entire vertex...
  7. Thread: Vertex limits?

    by d1mbu1b
    Replies
    7
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    5,875

    Re: Vertex limits?

    Thank you. I agree. It is probably the platfoem and not OpenGL ES.
    I am able to run the same code on another embedded platform; and on my PC.
    I also get the same behaviour using glBindBuffer and...
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    Re: Problem of colors when drawing lines

    some suggestions to try...

    // not sure if this was already enabled
    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_COLOR_ARRAY);

    // specify the stride
    glVertexPointer(2,...
  9. Thread: Vertex limits?

    by d1mbu1b
    Replies
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    5,875

    Re: Vertex limits?

    I read something about stalling the pipeline.
    When I run my application only calling glDrawArrays() when there are more than 133 vertices it works.
    The problem is all the good data comes in less...
  10. Thread: Vertex limits?

    by d1mbu1b
    Replies
    7
    Views
    5,875

    Re: Vertex limits?

    Thank you for the suggestions. I was hoping you were right about the heap or memory segments.
    My memory is not dynamically allocated.
    I loaded the vertices into code, then compiled them into the...
  11. Thread: Vertex limits?

    by d1mbu1b
    Replies
    7
    Views
    5,875

    Vertex limits?

    What are the limits on the amount of vertices for one glVertexPointer() pointer
    and the number of subsequent times you can call glDrawArrays() using the same previous glVertexPonter() call?

    I...
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