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Type: Posts; User: miranda2112

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  1. Replies
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    Re: The Best 3D Model Format For OpenGL ES

    Hi,
    thanks for those links, but I've done .obj file loading in "normal" C++ and OpenGL before, I'm just not sure how to do it with Symbian and OpenGL ES. For example, what do I use instead of...
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    Re: The Best 3D Model Format For OpenGL ES

    Hi,
    sorry to bring back an old topic...

    How did you go about writing the loader for your 3d file? I am trying to use a simple 3d model in my game, and at the moment I am using same sample code...
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    Re: gluLookAt equivalent for Symbian?

    Hi,
    yep, I'm that same Miranda! I have a bad habit of posting the same question on heaps of forums...

    I'm not sure what the Move code above is for or where it goes?
    In my game I have a move...
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    Re: gluLookAt equivalent for Symbian?

    I've checked the input values, and the values of my rotate and move functions and they are all correct. I think it has something to do with the lookAt function, because if I change the initial values...
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    Re: gluLookAt equivalent for Symbian?

    Hi,
    thanks for that, sorry I didn't realise these forum were linked :o

    I am trying to use an adapted version of mesa's code but it doesn't seem to be working. The code compiles and runs,...
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    gluLookAt equivalent for Symbian?

    Hi,
    I am wondering what I could do instead of using gluLookAt as it isn't available in OpenGL ES.

    Basically I want to be able to move a camera through a scene with an object always visible in...
  7. problems with texturing - OpenGL ES on Symbian

    Hi,

    I am trying to texture a simple plane using OpenGL ES for Symbian. I have been trying to replicate the "texture" example provided with the SDK, and as far as I can see I have integrated this...
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    Re: sin and cos in Symbian

    Thanks,
    I have never used lookup tables before, could you explain to me how to do it?
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    sin and cos in Symbian

    Hi,
    I am wondering if it is possible for me to use sin and cos in Symbian (Nokia Series 60)? How is it done?
    Thanks,
    Miranda
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    Re: error building Nokia 3d example

    Thanks for the reply.

    I can compile and run a different 3d example using OpenGL ES, which is what makes this extra strange...

    Would FP2 be compatible with a Nokia 6600?

    Thanks
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    error building Nokia 3d example

    Hi,
    I am trying to build an run the simplecube example that comes with the "Series 60 Developer Platform: Introduction To 3-D Graphics In C++ (With Example) v1.1 (ZIP)" from Forum Nokia.

    I have...
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