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Type: Posts; User: mobilevisuals

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  1. Re: Where can I find the gluLookAtf function for OpenGL ES?

    Thanks, do you think I can use this method to solve the problem that I have with implementing a movement ,which makes it possible to find the position in 3d space? My problem is described in detail...
  2. Where can I find the gluLookAtf function for OpenGL ES?

    I have searched for the gluLookAtf function,but can not find it. Does anyone know where it is?
  3. How to get the camera's position in 3d space?

    I need to get the cameras position in x,y and z coordinates. How can I get this information? I don't find
    any method for this.

    I am programming a 3d space game. It is possible to move around in...
  4. Re: Point attenuation do not work like it should on most devices

    I see. Yes, that's a good idea. I will send a bug report to Nokia. Do you know where I can do that?
  5. Point attenuation do not work like it should on most devices

    I am developing a game with OpenGL ES and I am using point attenuation. It is possible to enable it with glEnable(GL_POINT_SPRITE_OES). It is also possible to set the point size with...
  6. Is it possible to create an Open GL ES screensaver?

    We have developed our own screensaver framework and released 2 screensavers based on it for Symbian Series 60 3d edition.They work fine,but we tried to build an Open GL ES screensaver based on this...
  7. Re: How to write text in an OpenGL ES game?

    I read about more about combining 2d and 3d rendering. It seems messy and I only want to have an instructions page, so maybe it is better to write all the instructions on a texture, which I then put...
  8. How to write text in an OpenGL ES game?

    I want to have an instructions page in my OpenGL ES game. One approach is to combine 2d and 3d rendering and use eglSwapBuffers.

    I read about this on this forum and it seems messy, so maybe it is...
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    Re: eglCreateWindowSurface

    I want to have an instructions page in my OpenGL ES game. You say that mixed rendering is messy, so do you mean that it is better to write all the instructions on a texture, which I then put on a...
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    Re: How to implement flight movement?

    I came up with a very simple solution that worked. I can actually move anywhere in the 3d game with it. This is my approach:

    X rotation with up and down keys(changes cRotX)
    Z rotation with left...
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    How to implement flight movement?

    I want to implement flight movement for a 3d space game called "Galactic journey". I have the animation and the scenery finished. It is based on the "Galactic journey" screensaver which I have...
  12. Re: How to get point stripes function to with textured polygons?

    I got this to work after making a new project.
  13. Re: How to get point stripes function to with textured polygons?

    I made a new version of the method with 2 calls to glTexImage2D, with the same result as before. Do you have any idea why the point stripes are not being shown? They are white as it is now. This the...
  14. How to rotate a single object and not the scene?

    The entire scene can be rotated with the glRotatef function. But can rotation of a single object in the scene be implemented?
  15. How to get point stripes function to with textured polygons?

    I can't get point stripes to work at the same time as textured polygons. When I draw the textured polygons,
    the point stripes looses its textures. What I am doing wrong?

    The call...
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    Re: Which devices support OpenGL ES1.1?

    That sounds really good! Over 60 devices has OpenGL 1.1 support. Since the market is so large for OpenGL 1.1 I will start with my 3d screensaver.
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    Re: Which devices support OpenGL ES1.1?

    I got information from forum Nokia that only e72,e71, 5630, e71 and e66 support OpenGL ES1.1. COuld this really be true?
    I also got information that no devices support OpenGL ES 2.0. Are there...
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    Which devices support OpenGL ES1.1?

    I want to make a 3d screensaver with star effects. I am going to use point stripes for the star effects. Point stripes require OpenGL ES1.1 so I wonder how many devices support OpenGL ES1.1?
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