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Type: Posts; User: n00854180t

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  1. Replies
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    Re: vgAppendPathData and float pointers

    I found the AVG GLE evaluation. I managed to quickly switch my app over to use it (switch the lib, copy the new includes over, change the init context function) and I get the same exact results as...
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    Re: vgAppendPathData and float pointers

    Enabling multisampling in SDL did the trick for quality. The issue with it only actually drawing the last path has me stumped....

    I'd love to use AmanithVG (it was my first choice early on due to...
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    Re: vgAppendPathData and float pointers

    Fixed! I had commented out where I was setting the stencil buffer up for SDL.

    Edit: Blah. New problem: it only renders the *last* path, despite the fact that I only clear once per render (at...
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    Re: vgAppendPathData and float pointers

    Well I had a bug in my parsing code. When parsing each pair of values, I wasn't incrementing the index to put the data at by 2 instead of 1, so it was filling only half the array and leaving the...
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    Re: vgAppendPathData and float pointers

    Well, I found the issue. It was my bug. However, I'm getting some output I don't really understand. Whenever I have a stroke on a path, it essentially just fills the inside of the path with the...
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    Re: vgAppendPathData and float pointers

    Ah, then that's not the issue. It doesn't actually crash, for one thing. It returns success status codes after the vgAppendPathData call, then just hangs when I try to draw the path.

    I'll post...
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    Re: vgAppendPathData and float pointers

    I've checked most of those items. I checked the word alignment of the pointer (I'm assuming you mean that (int)point & 3 will return 0 or 1 being not word aligned and word aligned, respectively) and...
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    vgAppendPathData and float pointers

    So I've got OpenVG (via ShivaVG) rendering the SVG tiger IF I use the float[] arrays it defines. However, I wrote a simple SVG loader (loads in only paths and only move to and cubic curves) and if I...
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