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Type: Posts; User: razor k

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    Re: matrix palettes for vertex skinning

    try removing anything that's unrelated to vertex skinning - my example is really simple just try it as it is
    sorry if i don't have time to debug your code!
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    Re: matrix palettes for vertex skinning

    pMatrices points to an array of indices, like

    pMatrices = [0,1, 0,1, 0,1, 0,1, 0,1, 0,1, 0,1, 0,1, 0,1, 0,1 ]; //if there are 10 vertices in my shape
    in this case each vertex is assigned...
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    Re: matrix palettes for vertex skinning

    you're doing it wrong!
    But i agree, their example is not very clear. try this:


    glEnable(GL_MATRIX_PALETTE_OES);
    glMatrixMode(GL_MATRIX_PALETTE_OES);
    ...
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