Search:

Type: Posts; User: Gedolo2

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    235

    Providing something between now and when OpenGL...

    Providing something between now and when OpenGL NG comes out.
    Would be a nice thing. If next summer OpenGL NG isn't finished yet, you can release OpenGL ES 4 and OpenGL 4.6.
  2. Replies
    0
    Views
    284

    SPIR version number

    Make SPIR version number the same as the OpenCL version it belongs too.
    Reduces potential confusion.
  3. Replies
    5
    Views
    235

    And keep the compute shaders capability up to...

    And keep the compute shaders capability up to date with OpenCL.
    With the newer OpenCL 2.0 release.
  4. Replies
    5
    Views
    235

    Have context creation for OpenGL ES 4 and if...

    Have context creation for OpenGL ES 4 and if created OpenGL ES 3.x too in OpenGL, similar to current OpenGL ES context creation in current OpenGL.
  5. Replies
    5
    Views
    235

    Break compatibility going from OpenGL ES 3.x to...

    Break compatibility going from OpenGL ES 3.x to OpenGL ES 4, has also been allowed going from OpenGL ES 1.x to OpenGL ES 2.
  6. Replies
    5
    Views
    235

    Have OpenGL ES 4 only support and use bindless...

    Have OpenGL ES 4 only support and use bindless textures and DSA functions.

    Forms a good break with the major version number change (3 -> 4).
  7. Replies
    5
    Views
    235

    Bring out an OpenGL ES 4

    Please do bring out an OpenGL ES 4.
    With only DSA functions, without non DSA functions.
    Direct State Access is a big difference, change main version number from 3 to 4.
    Create OpenGl ES 4.0
    For...
  8. Replies
    4
    Views
    5,286

    Have the SPIR specificaton version match the...

    Have the SPIR specificaton version match the OpenCL specification version it is part of.
    Thus in this case change the SPIR version to 2.0. IF you need a version to denote api compatibility do this...
Results 1 to 8 of 8