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Type: Posts; User: JoeCannatti

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  1. Re: Attaching depth buffer cause a magenta screen

    Also, on each render it is setting the error

    GL_INVALID_FRAMEBUFFER_OPERATION (506)
  2. Attaching depth buffer cause a magenta screen

    Hello Everyone,

    I have an OpenGL-ES 1.1 project for the iPad. I am having an issue that causes the full screen to be rendered magenta. It happens when I attach a depth buffer. If I do not attach...
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