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Type: Posts; User: Stainless

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  1. Replies
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    Sort out the shader issues

    You NEED to specify that target devices WILL support source code shaders.

    If you don't, just don't bother doing a new version.

    The current standard, isn't.

    The spec basically says ...

    you...
  2. Re: Performance More Shaderprograms VS. IF Statements in Sha

    I have found issues with some devices.

    As far as I can tell, some of them are still creating SM1 code.

    SM1 has no if statement, it only has conditional assignment.

    So if you wrote

    if...
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    Re: Shader Issues

    I'm having the guys in the office put together a list of all the devices we have to support and there shader capabilities.

    Once they have done that, I will publish it here.
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    Re: Shader Issues

    Guys the more I look at this, the more it concerns me.

    Unless a change is made in the OpenGLes 2.0 specification, I have to say it is unfit for purpose.

    You simply cannot call it platform...
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    Re: Shader Issues

    Unfortunately that's not an option.

    A lot of the platforms I am looking at don't support source code compilation, they only support binary shaders. So you have to use a SDK to precompile them.
    ...
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    Shader Issues

    I am trying to come up with a platform independant way of handling shaders, and really struggling.

    You may or may not be able to compile on the target device.

    You may or may not be able to use...
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