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Type: Posts; User: gero3

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    Re: Mouse pointer 'set position' or bust!

    It is possible to catch when the mouse pointer is outside the frame and then give a approriate solution which could prevent such a thing. It is of course up to the developer then to decide what is...
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    Re: glMatrix - Stupidly fast WebGL matricies

    This is out of the wiki of glmatrix
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    Re: Mouse pointer 'set position' or bust!

    Then what about a very small middle dead zone and with a non linear EXPONENTIAL FUNCTION for the outside more. If you could tune them well I don't even think there is a need for a dead zone
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    Re: Mouse pointer 'set position' or bust!

    Actually there is a proposal for setting the mouseposition in the mozilla wiki but i can't seem to find it anymore.

    It was a bit like this.

    First you needed to request a fullscreen mode and...
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    Re: addition to standard

    I don't like editing native objects,
    so this is a bit out of question,
    I'll probably just use a container function to fix this.
  6. Thread: EWGL

    by gero3
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    EWGL

    this is an upcoming library. It will try to keep performance at the speed of lighting. So it cares less about memory issues.

    http://ewgl.wordpress.com
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    addition to standard

    let WebGLFloatArray.set() return itself.
    Becuase that would spare a few lines of code while it now returns undefined (which is useless).
    ...
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    Re: Low fps even on empty canvas.

    nope seems like minefield has the same problem

    I guess the framerate won't stay in the high 60's when you go over 700px x 700px canvas so try using a smaller canvas or use it with that framerate
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