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Type: Posts; User: Toji

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    Re: Loading large Meshes

    Browser support is spotty at this point, but I've been having a good deal of luck lately with requesting binary files using xhr.responseType = "arraybuffer"; and then sending vertex/index data...
  2. Thread: webgl instancing

    by Toji
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    Re: webgl instancing

    WebGL does not have instancing.

    I've been poking at various people about implementing it but overall there doesn't seem to be much motivation to implement it. The biggest reason I've heard cited...
  3. Re: How to send 4x4 matrices in a texture to the vertex shad

    How are you storing, manipulating, and sending the matrices to the shader? I see a lot of tutorials that have something like the following:

    gl.uniformMatrix4fv(modelViewMatUniform, new...
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    Re: Low fps even on empty canvas.

    Just wanted to add another observation: I've found that using setInterval in my rendering code seems to slow it down artificially. For example: If I use a setInterval with a delay of 10 I should...
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    Quake 3 map rendering

    Thought you guys might enjoy my latest demo: A WebGL Quake 3 bsp renderer!

    I know CopperLicht has had a Quake 3 demo floating around for a while, but I feel like I've improved on it in a few...
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    Re: glMatrix - Stupidly fast WebGL matricies

    Yeah, I'm switching hosts (again) and having some DNS problems. May take a bit to get working, sorry!
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    glMatrix - Stupidly fast WebGL matricies

    I've just released a new javascript matrix library for use with WebGL called glMatrix. Though it wasn't an initial goal of the library, when all was said and done it appears to be the fastest matrix...
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