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  1. Thread: RGB images

    by absence
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    Re: RGB images

    And that's what I'd need, since I'm resampling the image with a 4x4 filter. Another problem is that the image is smaller than the NDRange (half the size). Sounds like texture caching is the easiest...
  2. Thread: RGB images

    by absence
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    2,744

    Re: RGB images

    Bug indeed, the driver reports that it doesn't support CL_RGB at all, and while it succeeds in creating the image object, it crashes if I attempt to map it.

    What I want is 32-bit floating point...
  3. Thread: RGB images

    by absence
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    2,744

    RGB images

    To create an image object the format must specify the order and data type of the channels. Table 5.4 in the spec lists supported image channel order values, and says among other things: This leaves...
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    Re: Devices and command queues

    Thanks, that cleared things up a bit. :)
  5. Replies
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    Devices and command queues

    Some examples I've seen simply use the first device returned by clGetContextInfo with CL_CONTEXT_DEVICES. This is obviously fine for single-GPU systems, but what happens on multi-GPU systems? Will...
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