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Type: Posts; User: RungeKutta

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    Re: OpenGL ES calls across multiple threads

    If it works like OpenGL not ES, what you need to do is call eglMakeCurrent(No Context, no surface) in the thread that is currently using the context and surface, so they are freed from the thread,...
  2. EGL_BAD_ALLOC with eGLMakeCurrent on antoher window.

    Hello, I am new with OpenGL ES, I am using the PowerVR emulation for Win32 1.3 on WIndows Vista with a Nv 8800 GTX.

    I have successfully initialized GLES calling:

    eglGetDisplay
    eglInitialize...
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