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  1. My understanding was that if I pass the original...

    My understanding was that if I pass the original context as a parameter in eglCreateContext, it would create a share group and the two contexts would then share object names and the associated...
  2. I've tried reimplementing the GLSurfaceView by...

    I've tried reimplementing the GLSurfaceView by copying the Android source for that class and building in the capability to create a second EGLContext and make it current. The app still runs, but...
  3. Loading textures in a background thread on Android

    I'm writing an Android application with OpenGL ES 2.0 that requires frequent texture loading and unloading. The optimal solution for me is to do this on a background thread to maintain...
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