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Type: Forum Threads; User: maximus-dev

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    • Replies: 2
    • Views: 3,295
    Last Post: 08-06-2010 06:56 AM
    by maximus-dev  Go to last post
  1. DOT3 Lighting with Multi-Textures

    Started by maximus-dev, 07-12-2010 11:03 AM
    • Replies: 0
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    Last Post: 07-12-2010 11:03 AM
    by maximus-dev  Go to last post
  2. Fixed point, under the hood...

    Started by maximus-dev, 05-26-2010 01:52 PM
    • Replies: 0
    • Views: 2,987
    Last Post: 05-26-2010 01:52 PM
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  3. Normals and Normalization

    Started by maximus-dev, 05-06-2010 08:09 AM
    • Replies: 3
    • Views: 3,871
    Last Post: 05-14-2010 08:59 PM
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  4. BindTexture vs. ActiveTexture

    Started by maximus-dev, 04-30-2010 02:32 PM
    • Replies: 1
    • Views: 4,477
    Last Post: 05-04-2010 09:37 AM
    by Xmas  Go to last post
  5. Size of data in glCompressedTexImage2D

    Started by maximus-dev, 04-27-2010 10:59 AM
    • Replies: 3
    • Views: 3,863
    Last Post: 04-28-2010 06:22 PM
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  6. Does glTexImage2D copy the texture data?

    Started by maximus-dev, 04-26-2010 10:08 PM
    • Replies: 2
    • Views: 4,591
    Last Post: 04-27-2010 07:00 AM
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  7. Model animation, OpenGL ES on Android

    Started by maximus-dev, 12-03-2009 02:39 PM
    • Replies: 1
    • Views: 3,562
    Last Post: 12-03-2009 07:20 PM
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  8. Understanding glDrawElements()

    Started by maximus-dev, 11-23-2009 04:23 PM
    • Replies: 5
    • Views: 4,228
    Last Post: 11-25-2009 01:59 PM
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