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Type: Posts; User: bjacob

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    Re: Content protection.

    Oh I see --- "content" here was the JS code.

    Was misled by replies above talking about watermarks, but that's not the point.
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    Re: Content protection.

    Just want to clarify that this isn't specific to WebGL or to the browser, in particular doesn't rely on browsers being open-source as was mentioned above in this thread, the same applies to any...
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    Re: Content protection.

    Not sure why content protection was even brought up in this FAQ --- total non-issue.

    For 30 years, video game companies have shipped artwork with their games and copyright has been a sufficient...
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