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Type: Posts; User: lppier

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  1. Re: Retaining drawn objects after app goes into background

    Just a thought, I'm able to render my waveform to a texture, and print it to the screen at every frame right? Is this a good practice to go about this instead of my enabling retain graphics way?
  2. Re: Retaining drawn objects after app goes into background

    Yes, I do need some animation on other aspects of my glkview, plus the wave input is being displayed in real time. My app is quite timing critical, and I read that opengl es will give me the best...
  3. Re: Retaining drawn objects after app goes into background

    I'm drawing a waveform that shows the recording input of my app in real time. Is there any tried and true way for doing this in OpenGL ES? Thanks for your reply.
  4. Retaining drawn objects after app goes into background

    Hi,

    I'm drawing a waveform programmatically by drawing vertical lines using
    glDrawArrays(GL_LINES, 0, noOfVertices);

    I've enabled kEAGLDrawablePropertyRetainedBacking on my GLKView and am...
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