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Type: Posts; User: einSelbst

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  1. Replies
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    Re: How to include shaders?

    You can write it in a js-String in your JS-file.



    var vertexShaderSourceString = ' ... // shadercode goes here \
    // escape newlines with a backslash \
    ';
  2. Re: Problems with the J3DIMath.js library used in demos

    manixrock,

    I know exactly what you mean. The last 3 days I spent on that problem exclusively. I even wrote an interactive website to test the effects of what happens when I calculate the matrices...
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    Re: Low fps even on empty canvas.

    Maybe the --enable-accelerated-compositing flag could help in chrome?

    https://sites.google.com/a/chromium.org ... -in-chrome

    aloha
  4. Replies
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    17,084

    Re: Low fps even on empty canvas.

    This is an interesting blogpost on this topic. It is mentioned, why the framerate in firefox is limited.
    http://hacks.mozilla.org/2010/08/more-e ... tionframe/

    Also, here is a site which seems to...
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    Re: Texture distortion

    Hi easyA,

    I'm not an expert, but might mipmaps help you? Besides that, I don't know what the connection of WebGL to Flashplayer is.
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    Re: webgl and vrml/x3d

    I can't help myself, I need to ask this:

    VRML was around like 10-15 years ago. If you are 14 now, how old have you been when you made that very large 3D world?

    To answer your question, AFAIK...
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    Re: Khronos' debugging script

    figured it out.

    It was a bad idea to try to use it this way:


    for (ii = 0; ii < names.length; ++ii) {
    try {
    // context = canvas.getContext(names[ii], opt_attribs);
    ...
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    2,903

    Re: Khronos' debugging script

    Hi there,

    the script is doing something for me, but it is not really usefull, because it doesn't accept neccessary function calls:

    "gl.createShader is not a function"

    I used it on a very...
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