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Type: Posts; User: keean

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  1. Thread: Texture Sharing.

    by keean
    Replies
    5
    Views
    7,889

    Re: Texture Sharing.

    I should point out I test the localContext returned from eglCreateContext like this:

    errc = eglGetError();
    if (errc != EGL10.EGL_SUCCESS) {
    // log error
    }
    ...
  2. Thread: Texture Sharing.

    by keean
    Replies
    5
    Views
    7,889

    Re: Texture Sharing.

    Are there any requirements for the surface? Would a pbuffer be the best type to use?

    When I run the following:

    In OpenGL rendering thread:

    currentDisplay = eglGetCurrentDisplay();...
  3. Thread: Texture Sharing.

    by keean
    Replies
    5
    Views
    7,889

    Texture Sharing.

    I am looking to implement texture sharing between two EGL contexts in two different threads. One thread to do the drawing, and one to load the textures.

    Are there any examples of how to do this?
    ...
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