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  1. Hi. Where did you get the conformance test...

    Hi.

    Where did you get the conformance test code from? AFAIK, conformance test is only available for adopters. When signing the adopter agreement you should have received also instructions on how...
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    OpenGL ES python bindings for S60

    Latest Python release for S60 supports also OpenGL ES API. Go to:

    http://sourceforge.net/projects/pys60

    to get it. It includes few small example programs.

    --jani;
  3. OK. So you must be using the built-in OpenGL ES...

    OK. So you must be using the built-in OpenGL ES engine then (you can also check it from the vendor string). Please re-raise this in www.forum.nokia.com.

    --jani;
  4. Hi. Are you using native 6630 OpenGL ES...

    Hi.

    Are you using native 6630 OpenGL ES implementation (shipped with the device) or external library such as Hybrid implementation or Vincent?

    If you are using the native one, please resubmit...
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    Check out the N93: www.nokia.com/n93...

    Check out the N93: www.nokia.com/n93. It is not in the shops yet, but will be :-)

    Check out also the Khronos main page for more links. As per the statement: "...their first fully hardware...
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    Also, Nokia S60 SDK has OpenGL ES examples: ...

    Also, Nokia S60 SDK has OpenGL ES examples:

    http://www.forum.nokia.com

    From there, find & Download S60 SDK matching your device.

    Jani Vaarala
    Graphics Architect
    Nokia
  7. Thread: fps counter

    by flame
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    Re: fps counter

    I guess the only way to do it through the OpenGL ES API is to create a font texture with all the required fonts and then draw the FPS counter from it with triangles using the texture coordinates to...
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    Re: Add camera functions

    Hi.

    Do you mean Camera as in 3D API or Camera as in on-board camera connected to the device?

    --jani;
  9. Re: Problem with eglSwapBuffers and heap corruption

    Hi.

    What implementation are you using? On-device implementation (in 6630, 6680, 6681, ..) or an external implementation such as Hybrid Gerbera?

    If you are using on-device Nokia implementation...
  10. Re: How to get current MODELVIEW MATRIX and PROJECTION MATRI

    For OpenGL ES 1.0 there is also the OES_query_matrix optional extension which is supported by some implementations (e.g., Nokia Series 60 phones support it).

    --jani;
  11. Thread: Nokia series

    by flame
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    Re: Nokia series

    Hi.

    Those models run OpenGL ES if you include OpenGL ES DLL with your application. I'm aware of at least following devices that support or will support (when released) OpenGL ES natively...
  12. Thread: Nokia series

    by flame
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    Re: Nokia series

    Hi.

    Can you post this in Forum Nokia developer boards. They should be able to give you an answer.

    --jani;
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    Re: Compile and import sampe code to the phone

    Hi Quang.

    As far as I know, your phone model is not FP2 compatible (6630 was the first one to be) -> there is no support for OpenGL ES on the device (pre-installed that is).

    If you still want...
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    Re: glReadPixels problem

    >TInt8 iSelZ = aPixel&0xFF;
    >TInt8 iSelY = (aPixel>>8)&0xFF;
    >TInt8 iSelX = (aPixel>>16)&0xFF

    Depending on your platform you get different results for this code. glReadPixels reads in 4...
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    Re: glReadPixels problem

    Hi.

    Do you take into account that OpenGL ES (and OpenGL) pixel system is kind of "upside down" compared to "normal 2D". Read the specification of glReadPixels( ) to find out more information.
    ...
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    Re: sin and cos in Symbian

    Hi Miranda.

    Take a look in the SDK documentation under "TReal". All math functions are described there. If you are doing realtime 3D however (and using those floating point operations a lot), you...
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    Re: newbie OpenGL ES questions

    - If I build an OpenGL ES app with the Symbian 60 r2 fp2 SDK can I deploy that onto any mobile phone, even models lesser than the Nokia 6630?

    [JaVa]: Yes you can if you also include a fallback...
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    Re: error building Nokia 3d example

    Hi.

    6600 doesn't have OpenGL ES preinstalled on the device firmware/hardware. 6630 is the first device which has public OpenGL ES API exposed and the OpenGL ES API support comes with the device...
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    Re: error building Nokia 3d example

    Hi Miranda.

    Did you post this also to http://forum.nokia.com? This is the official forum for Nokia SDK related questions.

    A colleague of mine suggested that changing to newest version of the...
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    Re: Hardware Acceleration

    Hi.

    There is a old wrapper implementation of OpenGL ES on top of OpenGL written by David Blythe. It is not perfect, and it is only OpenGL ES 1.0, but it works.

    Download it from here: wrapper...
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    Re: byte/short vertex/texture coordinate

    Still adding to my previous response.

    There is a 32-bit fixed point format for all vertex data. With that format you don't need texture matrix to do the scaling (identity) for you. Downside is...
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    Re: byte/short vertex/texture coordinate

    Hi.

    That is correct. Only way you can have 0.5 texture coordinate with shorts is to use texture matrix with scaling for s and t.

    If you just want 0.5 to be represented, then have a scale of 0.5...
  23. Re: Problem when running OpenGL ES app on Nokia S60 emulator

    Hi.

    Have you tried the VC6 and .NET version of the FP2 SDK yet?

    If you have issues with the SDK's, www.forum.nokia.com people should be able to help.

    --jani;
  24. Re: Problem when running OpenGL ES app on Nokia S60 emulator

    Hi.

    I had then a special internal development version of the engine. It probably does not work in 2.0 if you just take the DLL's there.

    Is there any reason why you aren't using the FP2 SDK?
    ...
  25. Re: Problem when running OpenGL ES app on Nokia S60 emulator

    Hi.

    So you are not using the FP2 SDK but an older SDK? That may not work as the header files and libraries may have been built against the FP2 SDK. I'm not sure, but that may be the case.
    ...
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