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Type: Posts; User: dirhem

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  1. Re: Shader gives different results on different android phon

    If i need to paraphrase the question, which part of the code above is hardware dependent ?
  2. Shader gives different results on different android phones!

    I am trying to implement a blur filter with opengl es 2.0 on android.
    Here is the code i am using.


    varying highp vec2 fragTexCoord;
    highp vec2 u_Scale;
    uniform sampler2D s_texture;
    highp...
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