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Type: Posts; User: zexx

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    Images generated in memory without using Canvas

    I need to generate images in memory and use them as textures (by calling glTexImage2D).

    Is it possible to send a JavaScript array directly? I know this is normal in OpenGL, but WebGL seems to only...
  2. Can I pass a JavaScript byte array to glTexImage2D?

    I intend to continuously generate images in memory, then send them to glTexImage2D.

    Is it possible to send JavaScript arrays directly? Because all the WebGL examples I saw are using HTML Image...
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    Re: WebGL animation with audio

    You have my vote! :)
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    Re: WebGL animation with audio

    Couldn't agree more. By the specs, the "preload" attribute of the <audio> tag can take one the below values:
    - "none" (won't preload anything)
    - "metadata" (loads the audio description, not the...
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    WebGL animation with audio

    I have created a panoramic demo, here:
    http://Web3DPlay.com

    Playing animation using WebGL works fine. Playing audio using the Audio tag works fine. However, playing both animation and audio has...
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