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  1. Re: Multiple FBOs, changing attachments and float textures

    After some testing I've reached the conclusion that WebGL does extra stuff when changing attachments. I tentatively suggest that attaching the same target twice is caught and ignored. Certainly...
  2. Multiple FBOs, changing attachments and float textures

    The first part of my question is why have the option for creating more than one FBO? One could simply swap out the attachments before each render.

    One answer answer may be that the GPU could...
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    Re: cross platform/gpu floating point precision

    Should there be an "edit" button somewhere :S

    Anyway, I've been running tests back and forth between the 460 and 560. The intermediate precision of floating point operations appears to behave...
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    cross platform/gpu floating point precision

    Hi,
    I'm running a particle system double buffering between two floating point textures. After a number of iterations I record the particle positions. Running the simulation a second time yields the...
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