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  1. Thread: PSP

    by Giacomo
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    0
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    5,015

    PSP

    PSP supports OpengL ES?
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    6,882

    Anyone can help me? I think the problem is...

    Anyone can help me?
    I think the problem is libGLES_CM.dll in the system/libs dir of 6630 because before deep reset there was, but now there isn't, and I don't understand how my app can runs on the...
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    strange problem with nokia 6630

    Hi to all!
    Well...i've made an OpenGL ES app with a frame counter and 3 3d models.the first model was rendered with 14 fps, the second with 4, and the 3th with 47.
    Now I've buy a 512 memory and...
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    7,030

    Hi! I've worked with ypur same pocket pc, but...

    Hi!
    I've worked with ypur same pocket pc, but for the graphic, it's not the best!
    slow frame rate also with simple models!
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    It's very interest! Thanks!

    It's very interest!
    Thanks!
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    9,096

    I suggest you to download the nokia examples, ...

    I suggest you to download the nokia examples, they are a good guide to start OpenGL ES programming!
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    13,428

    I think the better way to do this is texture...

    I think the better way to do this is texture mapping!
  8. Thread: motion blur

    by Giacomo
    Replies
    1
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    5,151

    motion blur

    Hi!
    How can I implemet this effect with OpenGL ES on a rotating quad?
    I've tryed this code:

    glClear( GL_DEPTH_BUFFER_BIT );
    glEnable(GL_BLEND);
    glDisable(GL_DEPTH_TEST);
    glBlendFunc(...
  9. Replies
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    13,662

    I resolve in this way: static const unsigned...

    I resolve in this way:
    static const unsigned short obj1_indices[] = {
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    13,662

    Yes I've also changed the type: static const...

    Yes I've also changed the type:
    static const GLshort obj1_indices[] = {
    0, 1, 2,
    3, 4, 5, and so on...

    and for draw:



    void CTexture::DrawObj1(TInt aFrame,TInt dirx,TInt diry,TInt dirz)
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    13,662

    Yes:...

    Yes:
    glDrawElements(GL_TRIANGLES,612*3,GL_SHORT,obj1_indices);
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    13,662

    I've changed in GL_SHORT but now my model is not...

    I've changed in GL_SHORT but now my model is not drawed!
  13. Replies
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    13,662

    Hi! Very strange...I've tryed to make a lot of...

    Hi!
    Very strange...I've tryed to make a lot of sphere with milkshape and 3d studio but there's the same error! why under 20 segments the sphere is corretly drawed? I export the model in the same way!
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    13,662

    Problem with a sphere

    Hi to all!
    I've made a sphere to import in my Symbian app, but I've this problem: if I made a sphere with less than 20 slices and 20 stacks is all ok, but if I make it with more slices and stacks...
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    load texture in Opengl ES for Symbian

    Hi forum!
    I want to load texture in OpenGL ES app for Symbian phone, but in a different way from the nokia sdk example! is there an alternative loader that run with Symbian?
    Thanks!
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    5,856

    I think you need a different loader, but I don't...

    I think you need a different loader, but I don't know where you can find it...
    I also worked with pocket pc and the texture are in bmp format, if this can halp try to see...
  17. Thread: Load a model

    by Giacomo
    Replies
    0
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    4,440

    Load a model

    Can someone explain how to import a 3d model in OpenGL ES?
    I try to import some model with a plug-in of milkshape 3d but this way don't work very well!
    Please help :cry: !
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    problem with texture

    Hi to all forum!
    I load another 3d model on my app.
    On emulator all it's ok, but on the phone I've the texture white! what can I do?
    The first model I have used it's ok, and I use the same code...
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    Timer function

    Is there any function in ug library similar to glutTimerFunction?
    I need it to update the fps counter on my OpenGL ES project for pocket pc!
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    problem with pocket pc

    Hi to all!
    I'm tryng to implemet OpenGL ES on pocket pc emulator with embedded visual c++ 4. But I have a problem: when I compile my app, the emulator starts, when I clic on .exe of my app it seems...
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    How do you import the 3ds file on OpenGL ES...

    How do you import the 3ds file on OpenGL ES project?!
    Can you post your loader? :wink:
  22. OpenGL ES runs on s90 devices such nokia 7710?

    Hi!
    I found only OpenGL ES project for the nokia s60. How can I implement OpnenGL ES on nokia 7710 that is s90? It's possible, or this Api run only on s60 devices?
    Thanks for your helps!
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    problem in displaying the frames

    Hi!
    I've add a frame counter to my app using texured fonts...but the counter display always zero:(....here the code:


    void CTexture::AppInit( TUint8 *tex1, TUint8 *tex2, TUint8 *tex3, TUint8...
  24. Thread: fps counter

    by Giacomo
    Replies
    3
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    6,412

    Re: fps counter

    The example I've downloaded uses the texture as you say, but I don't understand how to create this texture and display the number of frame...do you have some examples code?!
    Thanks!
  25. Thread: fps counter

    by Giacomo
    Replies
    3
    Views
    6,412

    fps counter

    Hi!
    How can I make an fps counter for my Symbian OpenGL ES app? I've downloaded an example from forum nokia but is very complicated!

    [ August 05, 2005, 06:40 AM: Message edited by: Giacomo ]
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