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Type: Posts; User: weak

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    Re: glDrawArrays race condition

    Well, I have to admit that I didn't read the specification in detail. So glDrawArrays() returning doesn't guarantee that the vertex data has been transfered to the GL?
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    glDrawArrays race condition

    Hello everybody,

    I'm experiencing a strange problem with glDrawArrays()on the Ipod Touch (OS version 2.0, OGL ES 1.1), and while I think I've already found a working solution, I still don't really...
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