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    Question About the Texture Compression

    Hi guys, I notice that the opengl-es will support 2 texture compression scheme, iPackman and Flxtc. Does any one know whether I need license the 2 algorithms from the Ericsson and Flantce or just can...
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    For the OpenVG implementation

    FYI, not like the OpenGl-ES, OpenVG hasn't the opensource reference code. So, I want to know, how khronos to push the industrial to adapt the OpenVG as the 2D vector standard? I find out that hybrid...
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    Does the opengl es need the GPU support?

    I want to know whether the opengl es need the GPU support? If not, does it can ported to the ARM9. If is, who provide the opengl es supported platform?

    Thanks
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