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Type: Posts; User: LucasNachtigall

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  1. Re: Question about textures in different OS

    This is where I load the textures

    function initTexture() {

    texture0 = gl.createTexture();
    texture0.image = new Image();
    texture0.image.onload = function() {...
  2. Re: Question about textures in different OS

    Yep, The texture is a .png file with a size of 256/128
  3. Question about textures in different OS

    Hello everybody, I'm a begginer in the WebGL coding and I'm having some some trouble trying to understand why I'm having different results when using Windows and Linux(Ubuntu and Fedora).

    It's...
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