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Type: Posts; User: skyostil

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    Re: how to make glTexImage2D faster?

    Hi,

    Here are some potential optimization opportunities:


    The texture object does not need to be deleted if you only want to replace its contents. Just keep the same texture object around and...
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    Re: OpenGL ES Texture Masking

    Hi,

    I'm guessing you're using OpenGL ES 2.0 and not 1.1. since you mentioned framebuffer objects. To achieve the effect I think you're after you could use a fragment shader like this:


    ...
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