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Type: Posts; User: jabatti

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    Re: glReadPixels problem

    You're welcome jessee,

    You didn't post the renderNormal() function, so I'm just making guesses here. One of the most common mistakes that people make with OpenGL (ES) is state leaking and I'm...
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    Re: glReadPixels problem

    I believe you should add "EGL_ALPHA_SIZE, N," to your attribList (N>0). Currently you don't ask for an alpha buffer (and thus don't probably get one). In case there is no destination alpha buffer,...
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    Re: openGL API reference link not working

    All the ES-related specifications can be found here. If you specifically want the ES 1.0 spec, just scroll down the page a bit. It's right after the newer 1.1 stuff.

    Cheers,
    Petri
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    Re: gluLookAt equivalent for Symbian?

    I answered the question already in our community forums.

    Hope this helps. :)

    Cheers,
    Petri
  5. Re: efficient vertex arrays without duplicating data?

    I wouldn't bet my money on such a feature coming to OpenGL. It might come in the future, but at least I wouldn't hold my breath quiet yet..

    But I do agree that there are some special cases where...
  6. Re: efficient vertex arrays without duplicating data?

    Unfortunately there is no way around this. You just have to bite the bullet the replicate the data.

    I must assure though that even if this seems very bad with a cube (i.e. when comparing the...
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    Hybrid Graphics's OpenGL ES forum opened

    Hybrid has opened its developer support forums for questions about our OpenGL ES implementation. We will also continue to participate in discussions on this forum, but we can be reached faster...
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    Re: Gerbera alloc panic on Symbian

    Thank you for reporting this issue. We really appreciate it.

    Are you seeing this behaviour on the emulator or device version or both?

    We'll take a look at what's causing this and fix it in the...
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    Gerbera 2.0.3 released.

    We have just released version 2.0.3 of our OpenGL ES 1.1 implementation on the Khronos coding contest web pages. The release supports Windows2000/XP, Nokia's Series60 devices and most PocketPC 2003...
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    Re: Hybrid Nokia Series60 Implementation

    Okay, the fixed Gerbera 2.0.3 packets are now available for download on the Khronos coding contest web site.

    Just follow the links from...
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    Re: Hybrid Nokia Series60 Implementation

    Hi Markus,

    The contents of the gl.h are clearly wrong. We have a new release coming up real soon (possibly even today) and it'll have this issue fixed.

    If you wish to start tinkering with the...
  12. Thread: Binaries

    by jabatti
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    Re: Binaries

    There are links to some implementations on the Khronos OpenGL ES 1.1 Coding Contest page: http://www.khronos.org/devu/opengles_challenge/gettingstarted.html

    At least the following can be found on...
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