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Type: Posts; User: wili

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    Yap, take a look at the documentation for the BSR...

    Yap, take a look at the documentation for the BSR (bit-scan-reverse) assembler instruction. You'll need to use your compiler's inline assembler to generate the opcode. Alternatively, check if your...
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    Wrong. OpenGL ES 1.0 is required to support at...

    Wrong. OpenGL ES 1.0 is required to support at least one texture unit (not two!). The minimum was increased to two in ES 1.1. Check out the spec.
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    Go get it from the Hybrid download site...

    Go get it from the Hybrid download site. It's included as a part of the Rasteroid 2 package.

    cheers,
    -wili
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    Hi Ajax, there are no plans to make the source...

    Hi Ajax,

    there are no plans to make the source available to non-Khronos members. If you're planning to make an implementation of OpenVG, you should join Khronos (or at least become an Adopter for...
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    Hybrid's OpenGL ES for BREW 2.x & 3.x available

    Info, download instructions etc. at http://forum.hybrid.fi/viewtopic.php?p=734#734.

    cheers,
    -wili
  6. Thread: OpenVG Pricing?

    by wili
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    Re: OpenVG Pricing?

    Argh. Got both the URL wrong (it should be this). And of course the word in my last sentence of the previous post should be OpenVG, not OpenGL ES.... sorry about that.

    cheers,
    -wili
  7. Thread: OpenVG Pricing?

    by wili
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    Re: OpenVG Pricing?

    Are you asking this from the perspective of an OEM or a developer? I'd rather not comment on the OEM pricing (either ours or anyone else's) on a public forum (mail me if you want to know more). For...
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    Re: How is the Nokia's implementation of OpenGL ES

    Hi Arnold,

    I'd like to make a couple of comments to your post in order to clarify what we're offering to developers.

    Hybrid's main line of business is to provide OpenGL ES 1.0/1.1 (and related...
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    Re: Availability of GLU

    Implementing GLU that properly preserves the GL state (as the MESA implementation does) is not only difficult, but impossible with OpenGL ES 1.0 (no dynamic gets, and vertex array data needs to be...
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    Re: Business opportunities?

    Apart from the obvious areas of mobile phones and PDAs, there are also plenty of possibilities in military applications, automotive industry, civil avionics and various emerging industries. Also,...
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    Re: Why depth buffers - not bucket sorting?

    Also, even if we don't take David's points (which are all quite valid) into account, bucket sorting isn't really the way to go in modern software rasterizers for several reasons:

    a) for scenes of...
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