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Type: Posts; User: hatspencer

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  1. Replies
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    Re: WebGL physics - collision detection

    Actually the answer is here: http://gamedev.stackexchange.com/questions/11520/given-a-plane-and-a-point-how-can-i-determine-which-side-of-the-plane-the-point. I had to make the normals always point...
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    Re: WebGL physics - collision detection

    Finally i've found it out:

    The 'Adjust ball position if overlapping triangle' code was wrong. It adjusted the ball, but in the wrong direction, so I had to negate that normal:


    if (...
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    WebGL physics - collision detection

    Hi there,

    I'm making a 3D free kick game in WebGL, and I am having some problems with the physics engine / collision detection. Let me show you the phenomenon (runs in Chrome):

    A correct...
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