Search:

Type: Posts; User: dugla

Search: Search took 0.00 seconds.

  1. Re: Is it possible to access the surface normal (not vertex)

    Unfortunately that is not a viable solution. Non-indexed triangles datas would be unthinkable for the datasets I am working with. I simply want the control - at the shader level - to create a faceted...
  2. Re: Is it possible to access the surface normal (not vertex)

    I want the normal to the plane of the triangle rather then the interpolated normal.
  3. Is it possible to access the surface normal (not vertex)?

    I would like to write a fragment shader that uses the surface normal rather then the interpolated vertex normal. Is there a way to access that information?

    Thanks,
    Doug
    twitter: @dugla
  4. Replies
    0
    Views
    3,182

    iPad GLSL Example Code Now on GitHub.

    Just a quick note: I have placed some example code on GitHub for those that are new to GLSL on the iPhone OS platform. Details here: http://bit.ly/9Ihmdn


    Enjoy,
    Doug Turner
    twitter: @dugla
Results 1 to 4 of 6