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Type: Posts; User: DDd

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    Re: emulate openGL ES 2 on my pc

    for shader development you should be using http://developer.amd.com/gpu/rendermonk ... fault.aspx

    for code debugging gDebugger is not cheap but it is good.
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    Re: emulate openGL ES 2 on my pc

    Plz check that your card is desktop 2.x compliant. Many intel chipset devices are not.
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    Re: Implementation (OpenAL as foundation)

    Thank you for your reply Nathan. I look forward to have some opensl implementations available.

    Unfortunately nVidia does not seem to care about Indie developers since they have not replied to any...
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    Implementation (OpenAL as foundation)

    Is there any implementation?

    Is anyone using OpenSL ES? If not what are the alternatives?

    I am considering using OpenAL as the basis for an OpenSL ES implementation, in a similar way that...
  5. Re: anybody have Rasteroid 3.1 Opengl es implementatin?

    Hybrid was acquiredby nVidia almoust 2 years ago. use a diff implementation there are many to pick from. i recomend powerVR sdk
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    On large screens, without a doubt it is...

    I can't say I agree with that part. I think the difference is quite noticeable.[/quote]

    On large screens, without a doubt it is noticeable, and in all honesty should be the default setting....
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    I am confused, isn't threading optionally...

    I am confused, isn't threading optionally supported in openKode? BTW, how is threading implemented? and what is the threading model? is there a soft memory copy or a hard one, does the system spawn...
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    Hi Kevin, There are a few implementation...

    Hi Kevin,

    There are a few implementation around:
    PowerVR's - (not openKode but openGl ES 2.0 the best IMHO) well documented.
    http://www.imgtec.com/powervr/insider/powervr-sdk.asp

    Acrodea -...
  9. Nice. Hope more documentation is coming. I...

    Nice. Hope more documentation is coming.

    I have one issue with the rendering, and that is when i move the render window, the render surface freezes, is this to be expected?

    Also a good addition...
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    Oh, Sad news for the Vincent community. I was...

    Oh,

    Sad news for the Vincent community. I was hoping there would be a ES 2.0 implementation effort coming up...

    All the best HM! Hope your new endeavors are as fruitful as the Vincent project...
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    I have to say that using antialiasing with the...

    I have to say that using antialiasing with the sort of displays we have available on mobile devices does not make much sense, you can't really notice the diff... it just steals performance.
    ...
  12. You "probably" figured it out. Drivers. If you...

    You "probably" figured it out. Drivers.

    If you equate the differences you see that the only layer that is different is the OS, chances are that it is the culprit.

    The powerVR forums appear to...
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