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Type: Posts; User: neiltrevett

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    Re: OpenCL Books / tutorials

    Thank you for your interest in OpenCL. The working group agrees 100% that good documentation, examples, man pages and other developer resources are vitally important.

    The OpenCL working group is...
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    For a single multi-threaded OpenKODE process the...

    For a single multi-threaded OpenKODE process the threads and synchronization API supported by OpenKODE Core is based on a subset of POSIX threads, plus the non-inter-process functionality of unnamed...
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    OpenVG is an API - similar to OpenGL - but its...

    OpenVG is an API - similar to OpenGL - but its basic primitive is Bezier curves rather than polygons. This makes it ideal as an acceleration layer for higher-level packages such as Flash or SVG. Of...
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    Hello, You are right that OpenGL ES (for...

    Hello,

    You are right that OpenGL ES (for embedded systems) is a closely related to the OpenGL (mainly desktop) 3D API.

    However - OpenSL ES (the Khronos standard) is not a direct subset of...
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    Yes - the OpenGL documentation is OK - but I...

    Yes - the OpenGL documentation is OK - but I agree with the original post that the documention around OpenGL ES can be improved.

    The working group is discussing how to get this fixed ASAP. Thanks...
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    Re: OpenGL ES for commercial apps?

    Hi,

    There is no royalties for fees from Khronos to implement or use OpenGL ES.

    Neil
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    Re: Current OpenGL ES state

    We are expecting ratification and public release of the OpenGL ES 1.0 specification mid-2003.

    Neil
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