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    Re: combining webgl with anaglyph

    I have found something interesting on http://bkcore.com/blog/3d/webgl-three-j ... -glow.html:


    three.js seems to execute 2 render-commands. I think i would need something similar for my...
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    Re: combining webgl with anaglyph

    I have read something about "multipass rendering". Does here anybody know a webgl-tutorial? Could this help to create anaglyph webgl animations?
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    decompose COLLADA- -elements

    Hi!

    Does here anybody know a tutorial, an algorithm or an program how to decompose COLLADA-<polygon>-elements into a collection of rectangles?
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    Re: combining webgl with anaglyph

    Is it possible to define 2 vertex-shader (1 for each eye) and 1 fragment-shader? And can this fragment-shader use the data of these 2 vertex-shaders?

    On...
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    combining webgl with anaglyph

    Hi!

    Is it possible zu combine webgl with the anyglyph technique?
    The result should be still interactive. Animations should be possible.
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    Re: why donīt i need uNormalMatrix?

    OK, was a mistake. Of course i had to transform the normals too. Now i can see the difference.
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    why donīt i need uNormalMatrix?

    Hi!

    I have another question.

    This is my vertex shader:


    attribute vec3 aVertex;
    attribute vec3 aNormal;
  8. Thread: vcount 4

    by Friba77
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    1,376

    Re: vcount 4

    Everyting OK. Itīs working :)
  9. Thread: vcount 4

    by Friba77
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    1,376

    Re: vcount 4

    I think, i have found the problem. WebGL can only work with vcount = 3.

    So if i have a vcount = 4, i have to split it into 2 vcount = 3.

    E. g.:

    <input ... offset="0" />
    <input ......
  10. Thread: vcount 4

    by Friba77
    Replies
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    1,376

    vcount 4

    Hi!

    i am writing a parser for collada-files. I can already work with meshes. But only if the vcount-element contains the number 3. e. g.: <vcount>3 3 3 3 3 </vcount>

    Unfortunately i have...
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