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Type: Posts; User: Jonathan Ringstad

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  1. Thank you for the clarification, I appreciate...

    Thank you for the clarification, I appreciate your time.

    I have also filed a bug against the OpenGL ES 2.0 "Man Pages & Other Documentation" component, asking for disambiguation of the previously...
  2. I was imagining it to work similar to how linking...

    I was imagining it to work similar to how linking C objects would work; you could define functions in one object, then declare and use them in another:

    lib.vsh:


    float...
  3. Attaching multiple shaders of the same type -- confusing (or contradictory?) docs

    Hello,
    I was trying to figure out whether I'm allowed to attach multiple shader objects of the same type (such as GL_FRAGMENT_SHADER) to a single program object. The OpenGL ES 2.0 reference appears...
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