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Type: Posts; User: norwy

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    Hybrid just presents a list of supported devices...

    Hybrid just presents a list of supported devices and not a real list of supported OS. Does that mean that not all devices which have the same OS as listed can not work with Hybrid implementation ?
    ...
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    List of Platforms/OS support

    Hi, does anyone know the list of Platforms supported by each OpenGL ES implementations?

    For example, I want to start focusing my developments for Windows Mobile platform so I wonder which...
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    Thanks to all, it works now, the good way was to...

    Thanks to all, it works now, the good way was to render into a Pixmap with eglCreatePixmapSurface method and then read easily its pixels.

    Now it runs @ 45FPS and not @ 17FPS with glReadPixels......
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    I am doing an offscreen rendering to put the...

    I am doing an offscreen rendering to put the result in a surface that I use in a 2D library (its a bit strange but it does exactly what I want with glReadPixels but it's too slow) 45 times per...
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    Read the PBuffer (glReadPixels too Slow...)

    Hi,

    My program is rendered in a PBuffer and I wanted to know if there is another way better than glReadPixels() to access to the rendered Surface because I need to use it 45 times per second and...
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