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Type: Posts; User: schreck425

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    Re: OpenGL desktop to OpenGL ES for iPad

    Update: I know this isn't news to you guys but I think I'm just going to go with OpenGL ES 1.1. I'm finding that most of my functions still work the same. glRotate, glTranslate, etc. Drawing...
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    OpenGL desktop to OpenGL ES for iPad

    I have been trying for days to figure out how to take my code of a Rubik's cube I made on my Mac desktop and now make it work on an iPad. I tried and tried to understand openGL ES 2.0 and I am just...
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