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Type: Posts; User: RunSwimFly

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  1. Re: Point Sprites slower under ES 2.0 than 1.1 ?

    Thanks Martin. That makes sense. I found once I implemented alpha texturing on the sprites the shaders actually became slightly faster than the fixed function pipeline. At this point I decided to...
  2. Point Sprites slower under ES 2.0 than 1.1 ?

    I'm currently porting some apps for iPhone and iPad which use a large number of partially overlapping point sprites from ES 1.1 to ES 2.0. I don't really understand GLSL as yet, but I thought I'd...
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