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Type: Posts; User: gordonbrown589

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  1. Sticky: The Codeplay implementation of SYCL is not a...

    The Codeplay implementation of SYCL is not a reference implementation and is currently still in development, however anyone looking to get involved with the development of SYCL can contact us to...
  2. Sticky: Yes, SYCL allows you to pass any struct that is...

    Yes, SYCL allows you to pass any struct that is POD and doesn't contain pointers.

    Variables that are captured by the lambda are kernel arguments, these can be accessors, samplers and POD data...
  3. Sticky: The SYCL header sycl.hpp includes cl.h, but...

    The SYCL header sycl.hpp includes cl.h, but doesn't not include cl.hpp. SYCL is an alternative to the C++ wrappers and does not conflict with them, therefore they will continue exist as part of...
  4. Sticky: Thank you for your feedback. SYCL defines two...

    Thank you for your feedback.

    SYCL defines two components; a C++ runtime library and a device compiler. The SYCL runtime library uses C++11 features, however as it includes OpenCL language...
  5. Sticky: Thanks, we will have a look at these.

    Thanks, we will have a look at these.
  6. Sticky: Thank you for your feedback. More examples...

    Thank you for your feedback.

    More examples would definitely help in describing the features of the SYCL specification and this is something that we are currently looking into. We will shortly be...
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