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Type: Posts; User: jasin

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    No. JSR184 (or M3G) is a high-level scene graph...

    No. JSR184 (or M3G) is a high-level scene graph API for Java platforms, whereas OpenGL ES is a low-level, native graphics API based on OpenGL. It is true, however, that some (if not all) of the...
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    Re: font in opengl-es

    Hi,

    Would the following thread be of any help:

    http://forum.hybrid.fi/viewtopic.php?t=124

    Good luck,
    Jasin

    [ July 22, 2005: Message edited by: Jasin Bushnaief / Hybrid Graphics ]
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    Re: Binding a PBuffer to a texture.

    EGL 1.1 supports this kind of functionality via the eglBindTexImage(), eglReleaseTexImage() etc. API calls. See Chapter 3.6 of the EGL 1.1 spec for details.

    Regards,
    Jasin
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    Re: newbie OpenGL ES questions

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by chrisweaver:

    - Is there a better way to preview/test games I write than using the...
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    Re: Point sprites and fog a... deadly combination?

    Hi,

    The fact that the application slows down considerably when enabling fog has probably more to do with the internal shader cache than the actual cost of the fog computations.

    You see, our...
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    Gerbera 2.0.4 Available!

    The latest version (2.0.4) of Hybrid's OpenGL ES implementation (aka. Gerbera) is available at http://www.hybrid.fi/main/download/opengl_es.php . The new release includes some bug fixes and...
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    Re: Painfully slow 3D - Gerbera demos (Nokia 7610)

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by Pablo de Heras Ciechomski:
    I've installed the 3 demos on the hybrid site and the 3 of...
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    Re: newbie with some questions

    Hi!

    You can find the OSes and processors supported by our implementation here. The platforms supported by the non-commercial version of the implementation can be found here.

    Hope this helps. ...
  9. Re: How to setup the development environment for Hybrid Impl

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>You are very helpful around here.<HR></BLOCKQUOTE>

    I agree, it's wonderful to see people put so much effort...
  10. Re: How to setup the development environment for Hybrid Impl

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>The FAQ file with Hybrid's implementation for Series60 explains **** .<HR></BLOCKQUOTE>

    Admittedly the FAQ...
  11. Re: How to setup Hybrid's OpenGL ES for Nokia series60 on S

    You'll need the Series 60 SDK, version 1.2, Nokia Edition available here: http://tinyurl.com/4mdlw

    After you've successfully installed the SDK, please see the faq.txt included in the Gerbera...
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    Re: GLfixed data type

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>But I don't find anything the like with Gerbera... Is it possible that the Fixed Point Math is not part of the...
  13. Thread: Prizes

    by jasin
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    Re: Prizes

    Slightly worried? You should be very, very terrified.


    :D
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