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Type: Posts; User: uberbadger

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    Using JSR-239.

    Using JSR-239.
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    Well, so far I've written a Java 3D loader/scene...

    Well, so far I've written a Java 3D loader/scene graph manager under a common API that wraps M3G and Mascot and hides the details from the user. They can just load a file and render it on any...
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    No go I'm afraid. Here's the thing... from the...

    No go I'm afraid.

    Here's the thing... from the MIDP spec:

    Operations on this graphics object after the paint() call returns are undefined. Thus, the application must not cache this Graphics...
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    Aha.... good idea. I'll give that a shot, thanks.

    Aha.... good idea. I'll give that a shot, thanks.
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    glGenTextures and Java

    Hi,

    I don't suppose there's a way to get around having to call

    eglCreateWindowSurface

    and

    eglMakeCurrent
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