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Type: Posts; User: jasontrice

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  1. Re: glClear alpha vs geometry alpha -- blending result conf

    Another excellent solution that I'm going with was suggested by Steve Baker elsewhere - is to make use of -

    > glColorMask(1,1,1,0) to mask out the alpha plane
    > when I don't want to write into...
  2. Re: glClear alpha vs geometry alpha -- blending result conf

    glBlendFuncSeparate

    News to me - beautiful! - That actually solves my next question as well.

    Many thanks,
    Jason
  3. glClear alpha vs geometry alpha -- blending result confusin

    There are a couple threads on *nearly* this topic, but they are either divergent or died out.

    I have a framebuffer that I have to have a meaningful alpha plane in. The image gets rendered and...
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    Re: OpenVG + OpenGL ES 2.0

    I hate being human. It means that every time you hit "return" the universe reorganizes to make you look like a moron.

    Giving up my search for this - I immediately found a more fleshed thread
    ...
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    Re: OpenVG + OpenGL ES 2.0

    Curious if you or anyone has ideas/guidance on this six months later.

    I find myself stumbling towards the same forest....

    Thanks,
    Jason
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