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Type: Posts; User: srastogi

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  1. Replies
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    Anti-aliasing in OpenGL ES 1.1

    Hi,

    I am creating an application in iPhone using OpenGL ES. I want to draw anti-aliasing line in my application but there is no direct support for anti-aliasing.
    Can anyone suggests me, how to do...
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    Re: How can we accelerate the vgDrawPath

    Thanks Ivo,
    By creating multiple path for different roads, instead of putting all the segments into a single path, I found that the drawing time reduced by 50%:).
  3. Re: How can we use same VGPath in multiple threads

    Yes, I am using EGL. Also I already tried this thing but when I create the context using eglCreateContext with shared context is not null then it returns into an error EGL_BAD_CONTEXT.

    What might...
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    Re: How can we accelerate the vgDrawPath

    I am trying to draw the map's road with that path.
    If I breaked the path segments into different path also, I think in this case there will be more path with less segments and I feel overall result...
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    7,306

    How can we accelerate the vgDrawPath

    I found that vgDrawPath is taking too much time to draw if vgPath contains around 18000 segments. this takes around 0.4 second to draw in a single iterator which is really slow for H/W acclerated...
  6. How can we use same VGPath in multiple threads

    Hello,

    I am using OpenVG for Map Rendering. I want to know how can i use the vgPath created in one thread and drawing in another thread. This requirements come because I get the map data in...
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