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Type: Posts; User: heinz85

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    Re: Passing non uniform material

    disregard that question, already found a solution:

    glEnable(GL_COLOR_MATERIAL);

    (Or something like that, I already forgot what GL_SOMETHING it was)...

    Heinrich
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    Passing non uniform material

    Hello.
    Assume I have a simple polygonal object, each vertex having its own material.
    Is there any way I can pass separate material data for each vertex (as if I was passing color)? glMaterial sets...
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