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Type: Posts; User: mado

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  1. Re: OpenGL / OpenCL interop with shared contexes and multith

    Yes, I am using both of these :


    glFinish();
    clEnqueueAcquireGLObjects(commands, 1, &vbo_cl, 0,0,0);
    clEnqueueNDRangeKernel(commands, kernel, 1, NULL, &global, &local, 0, NULL, NULL);...
  2. OpenGL / OpenCL interop with shared contexes and multithread

    Hi,
    I am working on a project using OpenCL / OpenGL interoperability and multi-threading. Thread1 is used just for rendering of VBO and Thread2 is used for running OpenCL kernel which process...
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