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Type: Posts; User: taekyunKim

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    Re: FBO with shared texture

    I'm working on OpenGL ES 2.0 and EGL 1.4
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    FBO with shared texture

    Hi, I'm working on accelerating 2D vector graphics using OpenGL ES.
    You can think that of CairoGL, QPainterGL, SkiaGL.

    Our off-screen rendering surface should meet following conditions.
    1....
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