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Type: Posts; User: lordghost

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    Re: Propertiary content

    You can use a packer for the code, this means it will be difficult to be read (but not impossible to decode). For the meshes you can also use your own binary file type (however everyone can convert...
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    Re: WebGL...Array constructor

    typedef float GLfloat;
    It's only a simple float array [0.0, 1.0, 2.0]
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    simple js benchmark

    I've tried to find the better way for constructing a really fast matrix computation, so I've tried to compare different methods here is my own results:

    Chromium 5.0.316.0 (37992)
    163 ms array...
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    Re: Chrome rendering

    OpenGL: Core: 2.1 - GLSL: 1.20
    Tested with GPU Caps Viewer.
    I've already tested MESA renderer and it's more slower than actual configuration.
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    Re: Chrome rendering

    I don't think so, because the same scene work fine on Minefield but is so slow... :?
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    Chrome rendering

    I've a problem while rendering on Chrome nightly, it seems to work fine webgl, but nothing appears if the canvas size is not a power of 2 square, like 512x512 or 1024x1024. The framerate counter is...
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    Re: Time to lose the compatibility cruft?

    Test for 20100104 Minefield/3.7a1pre
    - Checking WebGL... array types vs Canvas... array types: OK (found WebGLFloatArray)
    - Checking context name: OK (got using experimental-webgl)
    - Checking...
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    webgl.js documented source

    Hi all, this could be usefull when working with an IDE like eclipse with javascript. It's the source code (just headers) of the webgl classes automatically parsed from the...
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    webgl.js documented source

    Hi all, this could be usefull when working with an IDE like eclipse with javascript. It's the source code (just headers) of the webgl classes automatically parsed from the...
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