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Type: Posts; User: iswhite

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  1. Re: Building a complex 2D-only GUI on top of OpenGL ES

    Check out guichan. It's designed for games so it is easy to use with a 3D engine.

    There is a port to OpenGL but you'll probably need to derive a few classes to port it to opengl-es. However, the...
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    Re: a rectangle as a inclined parallelogram

    Sorry, I'm actually not familiar with opengl-es and it's implementations enough to recommend a different version or a fix. With Vincent you have all the source code so maybe you can track it down.
    ...
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    Re: Composing Alpha only texture images

    Unfortunately our character set is huge as we have to support all CJK + Western languages so it won't likely fit onto one texture. I've tried caching a few megabytes of the most used most used...
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    Re: a rectangle as a inclined parallelogram

    Hello Santiago,

    My first reaction to seeing those images is that that is not a tranformation problem but a pixel copy problem.

    Given those images, it seems the implementation is copying scan...
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    Re: Composing Alpha only texture images

    You hit the nail on the head. It is for static text rendering, although I also need a similar technique to compose static image textures from other rgba textures as well (layering).

    Initially...
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    Composing Alpha only texture images

    Hello,

    I want to compose a larger GL_ALPHA only texture from many other smaller GL_ALPHA only textures at run time.

    I tried to do this through a PBuffer but have hit a stumbling block. I can't...
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